Ghost War, the new PvP mode update for Tom Clancy’s Ghost Recon Wildlands arrives today on console, although there’s been a delay for PC players.
As Ubisoft have confirmed in the past, Ghost War will be free for all players who own the base game and will receive regular content updates after launch.
Ghost War includes two groups of players taking part in a 4v4 team deathmatch experience that builds on the tactical squad play from the main game.
Teams choose from a roster of varied classes across three categories including Assault, Marksman and Support, fulfilling specific roles on the battlefield.
Using one of the twelve distinct classes, players engage with enemies, with eight maps available.
A new message from Ubisoft has revealed that they are delaying the release of Ghost War on PC to Thursday, October 12th, 11am UTC due to a technical issue with Title Update 8.
“We are doing everything we can to fix the issue as quickly as possible. We will keep you regularly updated on our progress in this forum thread and on social channels.”
Here’s the latest from Ubisoft on the planned maintenance period on PS4 and Xbox One today: “From 7am UTC, we will operate an exceptional 10h maintenance in order to update our servers for the upcoming PvP free update for Ghost Recon Wildlands: Ghost War. This maintenance will also include a new patch for the campaign mode.
“We will share our patch notes around 12pm UTC on October 10th. Please note that Ghost War won’t be available for play before the end of the maintenance. In the meantime, we will update this thread regularly to let you know about the maintenance.
“This maintenance will only impact the online play. If you are already in a game from the moment when the maintenance starts, your session will be put to offline mode so that you can still be able to play the game solo with your 3 AI teammates.”
The Steam version weighs in at a 4.7 GB download, Uplay is 9.5 GB, while on PS4 and Xbox One, it could be a big 11 GB of extra storage to find.
GHOST RECON PVP PATCH NOTES:
- In “El Cardinal,” fixed a bug where the player couldn’t redeploy freely after failing the mission
- User Interface
- Fixed a bug where a “NEW” tag would appear on the loadout even though there is no new unlocked item
- Fixed a bug where the “missile incoming” warning would be displayed too late
- Fixed some situations where the prestige points earned wouldn’t appear on screen
- Fixed a bug where a player wouldn’t be kicked from the lobby if the command was initiated from several players
- Added relay servers for improved connectivity between players
- Fixed a bug where a player shooting from the trunk of a car could lose control over the character
- Polished the new helicopter’s landing animation
- Fixed a bug where Norton antivirus users would have troubles launching the game
- Narco Road
- In “El Invisible,” fixed a bug where the “mission failed” screen would not appear, making the mission unavailable
- Fixed the mouse input precision for the new helicopter control scheme. We implemented mouse acceleration which decays as helicopter picks up speed, and a deceleration when player is driving, as previous implementation was losing angular velocity too fast
- Fixed an issue causing vehicle doors to always shown as being closed when using Nvidia Ansel
Published at Tue, 10 Oct 2017 17:04:00 +0000